namespace UnityTouchTable.Runtime
{
    /// <summary>
    /// 旋转方向
    /// </summary>
    public enum SenseRotation
    {
        /// <summary>
        /// 固定不动
        /// </summary>
        Stationary = 0,

        /// <summary>
        /// 顺时针
        /// </summary>
        Clockwise = 1,

        /// <summary>
        /// 逆时针
        /// </summary>
        Anticlockwise = 2
    }
}